Whats goes on in Design Presentation & Reporting
The section of the learning package talked about Tetrahedralisation, voronoi diagrams, glueing and variable constraints, simulation and baking and finally collision detection.
Tetrahedralisation – is used within a destruction pipeline what it does is divide up the source mesh depending on the type of material the object is made from (meant to be).
Voronoi Diagrams – Allow the user to set how the object will break apart to make the breakage seem more believable depending on what the material is made from.
Glueing and Variable constraints – Fracturing objects apart and then glueing them back together again. An object must be fractured, glued together again and constrained to break apart in the way that you want it to.
Simulation & Baking – This is the stage when forces are added to the object and running the simulation.
Collision Detection – Rigid body solvers are used in collision detection to detect impact and how the objects will interact with each other upon collision.